O TRUQUE INTELIGENTE DE THE FIRST BERSERKER: KHAZAN QUE NINGUéM é DISCUTINDO

O truque inteligente de The First Berserker: Khazan que ninguém é Discutindo

O truque inteligente de The First Berserker: Khazan que ninguém é Discutindo

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General Khazan is a little like Guts, actually—at least in the fact that he says very little—and this is a revenge story after all. It's got some fun twists and turns, and I'm sure it'll be enjoyable for Dungeon Fighter On-line fans, but Khazan is too damn flat and unexpressive as a protagonist for me.

As with Demon's Souls, the game is a series of linear missions that you portal to via a hub, battling between each Blade Nexus (checkpoint) to open up shortcuts until you reach a final boss. Despite this soulslike structure, Khazan actually has a lot more in common with Black Myth: Wukong.

A gameplay parece demasiado a do Nioh, ao ponto do quase parecer 1 sucessor espiritual do game. Khazan possui entrada a 3 MODELOS do armas: lança, espada Bastante e empunhadura dupla com espada e machado, usando cada uma dessas armas tendo sua própria própria árvore do habilidades onde este jogador consegue montar builds completamente multiplos para o mesmo Genero do arma.

At least Khazan does the most important thing with its anime art-style: gives us a greatsword that feels amazing so we can pretend it's Berserk.

Isso porque, apesar por deter características tais como combates punitivos e de que dependem natural do gerenciamento por estamina e ambientes utilizando Porreiro design e atalhos interessantes, eles nãeste trazem Praticamente as ferramentas qual ajudam a lançar personalidade ao game.

Quem gosta de 1 souslike Muito mais “tradicional” provavelmente não vai apreciar tanto este fato do que nãeste há 1 Enorme mapa interconectado de modo a explorar.

Enquanto este personagem parece aceitar seu destino ingrato, espíritos de guerreiros mortos veem no seu corpo este meio ideal para cumprir seus próprios objetivos.

Nãeste sei se isso foi por questão intencional por design ou resultado de 1 erro, mas tenho a impressão por que muitos vãeste chegar nesse ponto da aventura e se sentir frustrados pela “surpresa” de que este estúdio preparou — mas vale a pena insistir 1 pouco de modo a passar dela.

For those who are willing to engage, Khazan has some of the best designed bosses I've seen in a soulslike

If you're still unsure whether to pick this up, one thing I will say is the game has a very poor intro in terms of showcasing its best qualities. If in doubt, try out the demo (if it remains available up to release) and get to the Blade Phantom boss after the first couple of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.

Khazan's chance for revenge The First Berserker: Khazan comes when he's freed and possessed by a netherworld spirit called the Blade Phantom (again, anime). For all you Elden Ring fans, this edgy ghost is voiced by Anthony Howell of Margit/Morgott fame, and yes, it is amazing having the Fell Omen pop up and tell you how much you suck when a boss flattens you.

After all, Khazan has some real difficulty spikes. Especially when it wants you to engage with a new system, such as dodging and dealing with status effects, or proper parrying. Besides simple timed-deflections, Khazan uses the red unblockable attacks from Sekiro, but here you can actually parry them with a counterattack to deal massive stamina damage, provided you're willing to take a risk on tricky timing.

Another way Khazan encourages these experiments is with pelo respec costs for skills. If something isn't working, change your entire build right outside the boss door.

3 hours with Elden Ring Nightreign helped me accept it's not the co-op FromSoft game I asked for, but damn fun in its own right

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